Visual Computing Option

Description

Provide students of the Universidad de los Andes (mainly from the areas of engineering, sciences, design and art) with the understanding and skills required to tackle the current challenges of applying visual computing in an interdisciplinary environment.

Objectives

The purpose of this Option is to:

  • Create an opportunity to produce and handle knowledge focused on the application of visual computing.
  • Train professionals in the understanding of concepts, techniques and uses of visual computing tools in situations related to their professional business.
  • Promote the understanding of advanced technologies and their application in the area of visual computing
  • Encourage the creation of interactive artistic design on the conceptual and technical levels.

This Option is coordinated together with the Departments of Art and Design.

Program Structure

This Option is made up of 15 credits, divided into three blocks: Complementary basic block (3 credits), Introductory Block (6 credits) and Advanced Block (6 credits) The Option offers students several lines of concentration:

  • Web design and visualization
  • Design of interactive environments
  • Construction of interactive 3D environments
  • Viewing and image processing
  • Programming autonomous objects (robotics and teleoperation)
  • Non-linear narratives and real and virtual interactive spaces.

Estructura del programa

Courses

3 / 4 créditos básicos complementarios.

ISIS1204- Algorítmica y programación-1 (Obligatoria para no ingenieros) / o ARTE1215-Taller expresión experimental / o DISE1106- Estudio 1 (4 créditos)

DISEÑO

DISE-2512Medium: Video

3

DISE-2513Medium: Animation

3

DISE-2525

3

DISE-2621

DISE-2623

3

ARTE

ARTE-2203Video Experimental

3

ARTE-2206Arte Scriptum

3

ARTE-2210Instalacion Audiovisual

3

ARTE-3201Espacios Electronicos

3

ARTE-3203Narrativa no Lineal

3

ARTE-3205Animacion

3

ARTE-3216Redes y Contextos

3

ARTE-3218Interactividad y Objetos Autonomos

3

INGENIERÍA DE SISTEMAS Y COMPUTACIÓN

ISIS-1602BVideojuegos: Tecnología Diseño y Cultura

3

ISIS-4818Desarrollo de Videojuegos

3

ISIS-1205Algorítmica y Programación Orientada Por Objetos II

3

ISIS-1206Estructuras de Datos

3

ISIS-4823Computación Visual Interactiva

4

Cursos Electivos

ARTE-1200

ARTE-1201

ARTE-2203Video Experimental

3

DISE-1106Studio I

4

DISE-1308

DISE-1407

ISIS-1204Algorítmica y Programación Orientada Por Objetos I

3

ISIS-1205Algorítmica y Programación Orientada Por Objetos II

3

ISIS-1206Estructuras de Datos

3

ARTE-1201

ARTE-2201

ARTE-2203Video Experimental

3

ARTE-3202

DISE-1107Studio II

4

DISE-1308

DISE-1407

DISE-3312

ISIS-1205Algorítmica y Programación Orientada Por Objetos II

3

ISIS-1206Estructuras de Datos

3

ISIS-3802Graphic Computing

3

ARTE-2201

ARTE-3202

ARTE-3203Narrativa no Lineal

3

ARTE-3205Animacion

3

ARTE-3207

DISE-3117

DISE-3310

DISE-3320

DISE-3322

ISIS-3802Graphic Computing

3

ISIS-3807Robotics

3

ISIS-4804Image Processing and Analysis

3

ISIS-4814Mixed Reality Application Development

3

Further information:

Contacto: Juan Pablo Fernández

Cargo Contacto: Coordinador de Pregrado y Maestría Ing. de Sistemas

Correo Contacto: pregisis@uniandes.edu.co

Liaison at the School or Department